![]() Population - This chart just presents a graph of your village's population.I understand that Tannin always has a trade value of 1 and can sometimes be a good trade item. When you do go with this one, be sure to establish a tannin collecting work area. I didn't seem to get a knowledge bonus when I built the Leather tanning station.It used raw skins that I could dry and use for building additional tents.Leather working is also good in that it allows you to tan leather for lighter summer clothing but some have issues with this one.While dogs do help repel any invaders (including a possible Cave Bear or Cave Lion or Wolf attack during the Paleolithic era) serious attacks generally come later in the game and dogs can wait. Dog Domestication is GREAT later in the game but isn't one that I'd rush.I left this one until after composite tools simply based on a shortage of dried skins.The first totem you build also gives a knowledge bonus (another refund).Spirituality is helpful in that it allows you to build Totems which help improve your people's morale.Once I've gotten the knowledge bonus for making 10 of them, I turn off their automatic production and have my crafters switch back to bone spears so as to save the somewhat scarce flint for tools where it makes a difference. They offer no advantage over bone spears. One odd exception though are Flint Spears. Better than Bone tools and by now you should have the flint stores to take advantage of this one.Better quality weapons can be very helpful as they aid in hunting and will allow you to hunt some of the more dangerous beasts as you try to continue growing your knowledge base by getting hunting as many species as possible.The first Food Drying Rack you build will gain you a knowledge point - consider it a refund.Building up food stores is always a good idea.Having said that here's my suggested order and my reasoning. Order of Unlocking Paleolithic TechnologyThe order of unlocking Paleolithic technology is up to you but I do strongly suggest getting the Food Drying Tech first. This should make it economically feasible to stockpile some old style weapons in order to get the "10 in stock" knowledge bonuses on weapons that you might otherwise just stop making. Remember that Traders will take obsolete weapons in trade.Trading excess food, older obsolete spears and harpoons for leather allowed me to have my village craft leather clothing that was cooler even though I'd not mastered Leather processing myself. I delayed leather processing and was short of raw skins as well.Some things that the traders offer CAN benefit your people even if the requisite techs have not been mastered.e.g straw and pulses are no good to any civ that hasn't mastered the related techs Be aware that traders will offer things that you cannot possibly use yet because their use requires technologies that you do not possess.A Trade Commission Rate of Average is 40%.A Trade Commission Rate of Low is 30% ?.While many traders have low commissions some have high commissions which can greatly inflate the price of what you buy. Traders charge a commission as you'll see in the trading screen.They may also have technologies on offer that can be unlocked without your having to spend your hard earned knowledge points. ![]() They represent a great way to improve the balance of your goods and possibly obtain some things you've not managed to unlock on your own.A word about TradersTraders will visit your village from time to time.
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